
Gran Turismo 3’s revisiting of Gran Turismo also extends to the amount of grind needed to get anywhere in the career mode. Hurling a Mazda around Apricot Hill to “Buck Rogers” narrowly overtakes even Wipeout 2097’s use of “Firestarter” for most delightful use of licenced music I’ve encountered so far. Three of their songs are included and among them is that hit, “Buck Rogers”, forceful and shiny and with a gleefully silly first verse about a brand new car. Feeder, whose scuzzy “Sweet Sixteen” was the highlight of the original game’s soundtrack, make a return, and by the time Gran Turismo 3 came out they had gone from minor rock group to fantastic power-pop success, complete with a top ten hit. The feeling of revisiting the familiar but finding it brighter and fuller even extends to the selection of music.
Gran turismo 3 a spec trial#
But the experience is nothing compared to returning to Gran Turismo’s Trial Mountain Circuit and driving through its tunnels and trees with hazy sunlight poking through the foliage, reflecting off your car. The new Tokyo R246 track, based on real roads, is hugely impressive with the level of detail in the buildings all around the road. The driving feels even more sophisticated and thrilling the rival AI still has nothing on TOCA but feels less robotic the sound of the car engine reverberating off walls and crowds in grandstands cheering adds even more life to tracks which are already filled with it. It adds some new cars and tracks and doesn’t ditch all of Gran Turismo 2’s expansion, but it focuses in on a lot of what had been there since the beginning. What Polyphony made Gran Turismo 3 excel in instead was to present the familiar in dazzling new light. And making a Gran Turismo 3 with even more cars in even more detail wasn’t a realistic option, so something had to give. It’s a factor in the mainstream being held by an ever-smaller number of developers. Even with better technology, creating a more detailed environment adds on work that wouldn’t have been there before. As was, Gran Turismo 3 being on the PlayStation 2 meant that it was affected by one of the issues of a medium where much of the mainstream involves an ever-increasing level of detail. Managing that kind of step change again would be almost impossible even if its sequel was based on the same technology. Gran Turismo 2’s expansion and remarkable number of things to do left a wide legacy, and it left a quandary for its sequel.

Lamborghini would make its first official appearance in 2009's Gran Turismo for PlayStation Portable, while Porsche made its first official appearance in Gran Turismo Sport for the PlayStation 4. Both cars, together with two hidden Lancia Stratoses (road and rally versions), however, are completely absent in PAL version.
Gran turismo 3 a spec code#
A racing JGTC Lamborghini Diablo was featured in the NTSC-J version (where the car has been cut from NTSC-U copy and being available in NTSC-U copy with a cheat device), and a Porsche 911 GT3 can be found in the game code (though it cannot be obtained normally, and requires the use of a cheat device). GT3 also marks informal appearances of automakers Lamborghini and Porsche. It has been listed as one of the greatest video games of all time.

Its aggregate score of 94.54% on GameRankings makes it the second-highest rated racing video game of all time.

The game was a critical and commercial success and went on to become one of the best-selling video games of all time.
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During its demonstration at E3 2000 and E3 2001 the game's working title was Gran Turismo 2000. Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2.
